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Notes on Going Virtual,
by Ray Grenier & George Metes
Going Virtual: Moving your organization into the
21st century.
Ray Grenier & George Metes
Prentice Hall, 1995, Upper Saddle River, NJ
Notes by John Sharp, October 1996
VIRTUAL OPERATIONS - the integration of work processes with a
ubiquitous electronic information infrastructure that enables
the optimum teaming of world class competencies to create value.
The era of teams of knowledge workers able to use electronic
systems to support knowledge and information worldwide. Interactions
are in real time and designed to use all available telecommunications
facilities. Learning is continuous, collaborative, and acquired
through the information infrastructure. (p.6)
Work is now in the electronic network, not in the office.
The network becomes the place of work, of value creation, of
communication, of management, and to some extent of social intercourse.
Logging on is not just another activity, but a signal of your
arrival in the electronic workplace. Networking is not an
adjunct to the work at hand; it is the basic virtual work process.
Conditions for virtual teaming.
Design and develop certain beliefs, skills, and cultural foundations
- High communication required, therefore trust is needed.
- The collective learning process can accelerate trust and communication
among team members faster than any artificial process.
- Learning is more satisfying if driven by a need or desire
to develop competencies.
- A drawback to most computer assisted training is that it reinforces
the individual contributor model, not collaborative work and
learning.
- Need an ability to work with a variety of people with differing
competencies and specialties under stressful conditions.
- Communication must be regarded as WORK, not as support for
work, or an adjunct to work.
- Communication must be designed - as complex as any project,
just will not accidentally fall together.
The five points to the "star" of a virtual organization:
Competency, Communications, Commitment, Concurrency, Collaboration.
Requirements for virtual teaming. A belief system that places:
- Trust over suspicion. Trust other stakeholders. They want
the same results that you do.
- Communication builds trust, which in turn builds more communication.
- Knowledge sharing over secrecy
- Commitment to the end product over "doing my job."
- The job is not finished until everyone's work is done.
- Recognition and rewards are based on the results that the
team produces, not on the activity level of any individual on
the team. Every piece of the system must work for results to
be achieved.
- Deep and evolving "domain" knowledge that will meet
the expectations that the rest of the team has for this particular
person and role.
- Skill in working with the electronic tools of the trade and
with virtual operations.
- Experience from similar situations from which the beliefs,
knowledge and skills have developed.
Another KEY BELIEF: Your job is to SEEK needed information
and knowledge, not wait for it to come to you. The watchword
of the 90s is INFORMATION ACCESS, not just flow or distribution.
When in doubt, share. Information and knowledge hoarding does
not give power, but rather delays results.
When planning work, THINK COMPETENCIES, not location, not organization.
Accept virtual organizations as a primary source of competencies.
A new competency: Knowing how to access needed competencies both
inside and especially OUTSIDE the organization - knowing where
it resides, and knowing how to get it into the value stream.
Boundary knowledge is critical - to allow the competent in one
area to coordinate their results with others. For example, an
electronic book published by simultaneous authoring and indexing
and illustrating, etc., takes agreed on templates and understanding
of the rules and constraints in order to work simultaneously.
A complex project will require up front time to establish the
required understandings about boundary conditions. A company
skilled in these boundary interfaces has a competitive advantage
in effectively using virtual teams.
- A new role - the "circuit rider" who physically
travels from site to site making sure all concerns are being dealt
with. This person carries the news, listens to complaints, takes
on certain problem solving tasks, and generally keeps the network
alive.
A formal leadership training program is essential for any organization
making the transition to virtual organization. Virtual leadership
topics include:
- Multiple leadership in virtual operations
- Leadership as managing a network of dependencies
- Leadership through decision and influence
- The leadership role in designing virtual operations
- Creating and sustaining virtual relationships
- Stress management through communications
- Introducing virtual technologies in non-threatening ways
- Leading by example: teaming, communications, and continuous
learning in virtual environments
- Keeping virtual teams focused
The figure slowly climbed toward the summit of the mountain,
hand over hand, pulling up toward the guru's cave. The climber
reached the top, fingers raw and clothes tattered. He beheld
the master: long white hair, wearing a flowing robe, indeterminate
age. The master sat in the lotus position and seemed totally
detached from worldly concerns.
The pilgrim knew he could ask only one question. A question
for which there were no answers in the books, the journals, or
from consultants. He approached the master and asked: "Master,
what is the secret of virtual operations?"
The master was quiet for a long time, considering this question.
At last she spoke: "You could have sent e-mail."
The Grenierian Chronicles. P. 99.
KEY VIRTUAL WORKER ATTRIBUTES
Visualize themselves in a virtual community. The network becomes
the workplace, and communications and learning are as much a part
of work as design and production are.
Believe in, understand, and use the communications protocols that
structure their operating environment.
Good communication attributes: Create on-line templates to take
the randomness out of routine communication. For example - on-line
forms can help better manage setting up travel, meetings, or
problem reports in collaborative settings. Can help with
cross-cultural communications. Even phone protocols can be suggested.
Notes on Learning in a Virtual Organization
- System integration teams work with clients in computer conferences
to collaboratively learn about the organization's situation and
develop proposals.
- Continuous learning supplants learning events.
- The collective learning process can accelerate trust and
communication among team members faster than any artificial process.
- Learning is more satisfying if driven by a need or desire
to develop competencies.
- Consider tying a university into a virtual teaching situation.
Might affect team building. "The virtual learning model
provides a significant opportunities for universities to enter
into virtual alliances with organizations, with industries to
contribute to the design and delivery of learning.
- A drawback to most computer assisted training is that it reinforces
the individual contributor model, not collaborative work and
learning.
- Networked learning is not just some event (like a seminar)
that happens off in some conference room twice a week. Rather
it assumes communication paths, learning and teaching, among each
pair of members in the group.
- Only if learning takes place in the same environment (the
network) with the same tools (electronic communication) by learners
performing work or work-like processes will the learning deliver
the competency to work in virtual situations.
- Virtual learning requires shared beliefs, knowledge, skills,
and processes to be successful.
- Notion of a computer conference to develop a client proposal.
Capture and share the learning for the use of other groups.
- Check out WDF-Net, the World Design Forum, involving Dr. Ulf
Fagerquist & Hans Gyllstrom, of AT&T GIS.
- Knowledge is best acquired in context and through work.
- A triple-helix design of:
- People - high levels of self-mastery, competency, and shared
beliefs.
- Processes - rational work
- Technologies - networks, computer communications, applications,
multimedia, hypemedia, object-oriented visualization systems,
wireless communication and virtual reality
What is needed to get virtual learning integrated into an organization's
work system is no different than any other critical stream in
developing a virtual operation - commitment, planning, design,
and development.
The purpose of virtual learning is to keep up with what you need
to know and to develop the competencies needed for the future.
Not for grades, certification, but for mastery.
For virtual learning to succeed, Virtual Learning must be part
of one's work, not just something else to do.
Key questions to ask about virtual learning in an organization.
- Is there any training in place for virtual teaming???
- Are there any formal processes in place that focus on building,
accessing, and preserving organizational knowledge and group intelligence?
- How is information identified as organizational knowledge
and distributed throughout the organization? Determine if the
flow is up, down and across organizational boundaries.
- Are we a network, a community? Do we take advantage of the
electronic infrastructure to build on our value add?
- Do I think of problems as "team problems" or as
"my problems" or as "their problem?"
- Do I look for team problems that could be alleviated through
better communications, virtual team design, or learning?
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